#include "world.h"
#include <allegro5/allegro_opengl.h>
#include "object.h"
#include <stdlib.h>
#include "primitives.h"

void avgdl_world_init(struct world *w) {
	// OBJECTS_INITIALIZATION
@OBJECTS_INITIALIZATION@
}

void avgdl_world_draw(struct world *w) {
	// OBJECT_DRAW
@OBJECTS_DRAW@
}
